Create Virtual Camera



May 30, 2020 Here are two ways to add virtual backgrounds during video calls in Google Meet. After successful installation, navigate to Google Meet on the web to create. Snap Camera is a free desktop. 360 video and photo capture. 360-degree videos are created by filming all 360 degrees of a scene at.

Supported Bit Versions
32-bit, 64-bit
Source Code URL
https://github.com/Fenrirthviti/obs-virtual-cam/releases
Minimum OBS Studio Version
25.0.0
Supported Platforms
Windows
  • My 2019 cameras buying guide to create a virtual tour. Nowadays, there's no bad camera anymore. It's even really unbelievable to have such quality. Well, it's true that 360° devices like the Ricoh Theta SC or the Samsung Gear 360 do not offer a crazy image quality but they are so practical sometimes.
  • May 22, 2020 Basic principles of a 360° virtual tour It is only about shooting several photos, most of the time with a very wide-angle lens or even a fisheye, slightly overlapping in order to Stitch them with a dedicated panorama software unless you use a dedicated device like the Ricoh Theta SC or another of its 360° cameras that take care of everything (but at the expense of quality even at early 2020).
NOTE: The horizontal flip option is bugged and will likely cause crashes. Please do not use it. If you need to flip your video, either flip the sources in OBS itself, or flip on the receiving end (i.e. in Zoom, Skype, etc.)
This plugin provides a DirectShow Output as a virtual webcam.
How to use:
OBS Virtualcam has two main methods for outputting video from OBS. The first is the Preview output, which is enabled from the Tools menu. This output will provide exactly what you see in the Preview in OBS, including any changes or scenes you might switch to. This is the most common method, and probably what you would want to use.
Preview Output:
1. Select Tools -> VirtualCam in the main OBS Studio window
2. Press the Start button, then close the dialog
3. Open your program (Zoom, Hangouts, Skype, etc.) and choose OBS-Camera as your webcam
The next method is a filter that you can add to any scene or source, if you only want to output that specific scene or source, and nothing else.
Source Filter:
1. Add a VirtualCam filter to the scene/source you want to output to the virtual camera
2. Choose a camera target then press Start
3. If the button does not change to Stop, it means the camera is already in use, and you must choose a different camera or stop the other output first.
4. Open your program (Zoom, Hangouts, Skype, etc.) and choose the camera you selected as the target as your webcam
Why are the resolution and framerate sometimes not the same as my OBS output settings?
If you open an OBS-Camera device in a 3rd party application before starting the output in OBS, OBS-Camera will default to 1080p 30fps. If you start OBS first, it will use whatever is set as the Output resolution and framerate in OBS Studio's options, under Settings -> Video.
Does this plugin support other platforms?
For Linux, you can use the Video4Linux sink plugin for OBS Studio. Directions on how to configure it are available from that link. Work is underway to provide a similar plugin for macOS, but there is no ETA.
Known issues
- Skype from the Windows Store doesn't work with the OBS-Camera, please use Skype Desktop Edition instead.
- Unity can't get image from virtualcam, please useregister batch(reg_path.reg) in release page to manually add dummy device path .(note: The registry conflict with skype desktop , you can use unreg_path.reg to remove it)
Donate
Please consider donating to CatxFish, the original author of this plugin. Paypal.me
Reactions:gatekeeper1122, Liniaro, chrisinhim and 2 others

Emmy-award winning Cinemachine is a suite of tools for dynamic, smart, codeless cameras that let the best shots emerge based on scene composition and interaction, allowing you to tune, iterate, experiment and create camera behaviors in real-time.

Installing Cinemachine

Use the Unity Package Manager (in the top menu: Window > Package Manager) to select Cinemachine for installation. If you don't see the package, look for a dropdown menu above the list and select “All packages”.

How to gamegem without cydia. Cinemachine is free and available for any project. If you already have it installed, you may update to the latest version.

For games

Cinemachine speeds up game development. It frees your team from expensive camera-logic development and allows you to iterate and prototype new ideas on the fly while saving settings in play mode. From first-person shooter to follow cam, from 2D to 3D, from real-time play to cutscene, Cinemachine camera modules have been perfected over many years.

Composer

Configure the camera so it automatically rotates to keep your subjects at any position in screen space. Composer allows for real-time procedural composition with controls for follow lag, width/height damping and even motion look-ahead to adjust framing like a pro.

Transposer

Attach the camera to any object or set it to follow any object, with a wide range of options and behaviors. Set up how you’d like the camera to follow the object and it will do so under varying conditions.

Free-Look

Easily manage 3rd-person action-adventure orbit cameras with an industry-proven sophisticated orbit camera rig, With numerous controls for orbit speed, shape, recentering, damping and input type. Blend multiple Free Look cameras depending on game events for incredible control.

Create Virtual Camera Mac

Cinemachine for 2D

Cinemachine supports a number of 2D-specific features, including orthographic rendering and 2D framing, where you can compose, track and follow objects. Setting up a powerful 2D camera is incredibly easy.

Hk p7 serial numbers and dates. HK pistols use a two letter date code to identify the year of manufacture. A – 0 B – 1 C – 2 D – 3 E – 4 F – 5 G – 6 H – 7 I – 8 K – 9 (J is only used in magazine date codes) This USP Full Size.40S&W has a date code of KH putting its manufacture year at 1997.

Target Groups

Easily target a group of objects and adjust the weight and influence of each object in the group. Target Group provides dynamically configurable ways to track, compose, and adjust FOV and even camera position based on what multiple subjects are doing.

Custom Blends

Specify how any two cameras will blend together. Useful in state-machine type setups where sophisticated blending relationships are desired. Since it’s an asset, you can create custom camera blend setups per level.

Impulse

The Impulse module provides a complete camera shake system. Setup Impulse sources on objects and the camera will respond appropriately based on scale and distance with a 6 dimensional shake that you can hand-craft or procedurally generate.

Mixer

Customize your shots by mixing between up to 8 virtual cameras, and control the mix manually, through Timeline, or by code. Mixer is an incredibly versatile system where multiple camera attributes can be combined to create the perfect shot under varying conditions.

Collider
Virtual camera driver

Easily manage and automate wall and object avoidance for any Cinemachine camera without any need for code. Collider provides multiple methods to help keep your camera from getting tangled with things in the world.

Confiner

Define interior boundaries for your cameras that automatically prevent the camera from leaving specific volumes or areas, all with lower overhead than colliders.

Create Virtual Camera Windows

Noise

Easily add handheld motion or any other type of shake to cameras without keyframing or using presets or manual controls. Cinemachine’s multilayered Perlin noise system also has a visual graph display so you can see exactly what’s happening.

Priority

Easily control the priority of cameras in large state-machine setups so that the most desired camera plays in any scenario.

SplitScreen and Picture-in-Picture

Easily configure multiple Cinemachine “Brains” to allow for picture-in-picture, split screen or quad split screen. Assign Cinemachine cameras to any or all “Brains” and even blend from single to split screen and back.

Follow Zoom

Automatically and always get the subject the right size on screen in scenarios where the positions of characters could be variable. Camera will dynamically set zoom to ensure subjects are the desired screen size, no matter what. Great for interactive dialog scenes.

Post-Processing Stack integration

Create custom looks for each Cinemachine camera and blend between them. Cinemachine supports post-processing profiles and will cut or blend those settings along with whatever the cameras are doing.

Clear Shot
Camera

Always cut to a good shot. If something gets between the character or subject, Clear Shot will pick the best camera based on evaluation of the shot. An amazing feature for replays or cutscenes with variable scenarios.

SplitScreen and Picture-in-Picture

Easily configure multiple Cinemachine “Brains” to allow for picture-in-picture, split screen or quad split screen. Assign Cinemachine cameras to any or all “Brains” and even blend from single to split screen and back.

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Follow Zoom

Automatically and always get the subject the right size on screen in scenarios where the positions of characters could be variable. Camera will dynamically set zoom to ensure subjects are the desired screen size, no matter what. Great for interactive dialog scenes.

Post-Processing Stack integration

Create custom looks for each Cinemachine camera and blend between them. Cinemachine supports post-processing profiles and will cut or blend those settings along with whatever the cameras are doing.

Clear Shot

Always cut to a good shot. If something gets between the character or subject, Clear Shot will pick the best camera based on evaluation of the shot. An amazing feature for replays or cutscenes with variable scenarios.

Behind the Scenes on “Baymax Dreams”

For film and video

Cinemachine is your virtual DP, knowing where to aim and focus. Experiment with dollies, tracking, shake and post-FX in real-time. It's procedural, so changes just work. Animation changes after layout are no problem – Cinemachine knows how you want your shots and dynamically adjusts, even if the performances change. Cinemachine won an Emmy for revolutionizing the field of cinematography.

Composer

The camera automatically composes the action with compositional control, just like how a camera operator works. Imagine setting up a slew of layout, changing the animations, and having the shots still work even if animations change! Composer revolutionizes the preproduction and layout process.

Transposer

The camera automatically follows the action, just like a camera operator would. Transposer gives you myriad controls for how cameras should follow the action. Just set up your shots – change the performances and the shots still work.

Camera

Create Virtual Camera Obs

Post-Processing

Post-processing, color grading, lens emulation, depth of field – and more – live on each shot. If you change the edit, the color grade changes with it. Blend shots on Timeline and everything else blends too. A new, powerful and incredibly fast way of working.

Shot Blender

Timeline lets you blend Cinemachine clips, creating animation. Set up your shot sequences and blend them over the desired duration. You’ll get smooth camera motion up and running in seconds.

Follow Zoom

Automatically and always get the subject the right size on screen in scenarios where the positions of characters could be variable. Camera will dynamically set zoom to ensure subjects are the desired screen size, no matter what. Great for interactive dialog scenes.

Lens Packs

Cinemachine lens packs allow you to set a list of favorite lenses as dropdown selections. Add consistency to your project by limiting focal lengths to a preset kit, just like on a film set.

Get started with our great series of tutorial videos.

Cinemachine offers an abundance of powerful features. Targeting, transposing, grouping, noise, post-processing integration, split screen, mixing, blending, and more. Get started with our practical series of tutorial videos.

image: Pine by Twirlbound

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Get up and running quickly to create and tune cameras.